using System;
using UnityEngine;

[Serializable]
public class perlin_class
{
	public float frequency;

	public float amplitude;

	public int octaves;

	public animation_curve_class precurve;

	public Vector2 offset;

	public Vector2 offset_begin;

	public Rect curve_menu_rect;

	public perlin_class()
	{
		frequency = 512f;
		amplitude = 1f;
		octaves = 4;
		precurve = new animation_curve_class();
		offset = new Vector2(0f, 0f);
		offset_begin = new Vector2(0f, 0f);
		precurve.curve = AnimationCurve.Linear(0f, 0f, 1f, 1f);
		precurve.default_curve = new AnimationCurve(precurve.curve.keys);
	}
}
